A rag-tag group of deviants find themselves tucked away in the prison of a would-be crimelord. Before long, a plan is hatched…and an escape is made. The group then forces their way through the city, and escapes with the star ship of a hired gun…
-As we open, each one of you found yourselves trapped in the dungeon below Teemo’s palace. Different reasons brought you here, but you all now have a unifying purpose: escape.
-Distracting and injuring the guards, all of you escaped by making your way across several traps and through armored doors.
-You found yourselves chased through the streets, and took shelter in a cantina. Guards came, and you defended yourselves. The barkeep told you of a ship in the hangar, ready to go..it just needed an engine.
-So, you took it upon yourselves to head into the junk shop, and convince the man you were there to pick up the part for Trex. Miraculously, he believed you, and you even convinced him to let you have it “for a later payment.”
-In order to get money, Brew attempted repairs on a weapon that was malfunctioning. In a stroke of genius, the weapon was not only repaired, but improved far above it’s previous condition. After a few more repairs, the weapon smith offered a series of extra components for free.
-One of you managed to slip into the flight center, where you disengaged the locking clamps on your new prize.
-The tables turned quickly when, just out of orbit, a wing of Tie Fighters surrounded you. In epic Star Wars fashion, Calculon managed to mimic Trex’s voice, and convince the pilots he was leaving on schedule. You were able to escape unharmed.
- This was a modified version of the beginner’s game. Jason chose to do this because it was not only easier to create- it laid a framework where the players could learn with their own characters. It also set an interesting jump-off point, creating a story hook that could be used to frame a campaign.